Digital-Tutors : UV Mapping Workflows in Maya
Digital-Tutors : UV Mapping Workflows in Maya
3 hrs. 14 min.| Project Files Included (12 MB)
Required Software: Maya 8 and up (Maya 2008 required for project files)
3 hrs. 14 min.| Project Files Included (12 MB)
Required Software: Maya 8 and up (Maya 2008 required for project files)
Popular highlights include: Using Unfold to Modify UV Shells; Sewing UV Shells Together; Breaking UV Shells Apart; Planar Projections; Spherical Projections; Cylindrical Projections; Automatic Mapping to Project UVs; Shaping Shells using the UV Lattice; Reference Textures to Find Distortion; Overview of UV Texture Editor; Exporting UV Snapshots; Copying UV Layouts from Meshes; Projecting UVs from Cameras; Defining UVs with Multiple Projections; UV Mapping Polygon Surfaces; UV Mapping Subdivision Surfaces; Understanding NURBS and UVs; Creating a Compact UV Layout; Confining UV Shells to 0-1 Space; Placing Seams Appropriately.
24 videos in this course
1. Introduction to UVs
2. Using planar maps
3. Using cylindrical maps
4. Using spherical maps
5. Using automatic mapping
6. UV mapping Polygon and Sub-D surfaces
7. Using multiple projections
8. Using unfold to modify UV shells
9. Dealing with UV issues
10. Prepping the dinosaur for UV layout
11. UV mapping the body
12. Finishing the UVs on the body
13. Planar mapping the head
14. Auto mapping the legs
15. Finishing the legs
16. Auto mapping the arms
17. Planar mapping the hands
18. Finishing the hands
19. Mapping the feet
20. Finishing the feet
21. UV mapping the tongue
22. Arranging your UV layout
23. Creating UV Snapshots
24. Transferring UV layouts
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