DigitalTutors Modeling Interiors in CINEMA 4D





Digital-Tutors - Modeling Interiors in CINEMA 4D
3 hrs. 46 min. | January 7, 2010 | CINEMA 4D 11.5 | Author: Justin Marshall

In this course we will explore the use of CINEMA 4D to build interior sets. From traditional polygon modeling tools to powerful spline based techniques, CINEMA 4D offers a number of options for building models. Building an interior set will provide us with an opportunity to put many of those tools into practice building organic and inorganic shapes in a variety of ways. We'll explore methods for building hard surfaces like the room architecture, cabinetry, and furniture. We'll use splines creatively to help us build things like shelves, lamps, and artwork and explore the use of Cloner Objects to quickly generate multiple copies of geometry. We'll shape some of our organic objects using tools like the Magnet and Brush, and we'll talk about keeping our scene clean by creating a useful hierarchy. We'll touch on a wide range of modeling tools that will not only allow you to create this particular interior set, but to build your own sets and models more quickly and efficiently.

Download Link : 

http://adf.ly/3OOd5
[Read More...]


fxphd - C4D204 - MoGraph and More





fxphd - C4D204 - MoGraph and More
English | AVC1 1152x720 | MP3 128 Kbps | 1.12 GB
Genre: eLearning

The recent 11.5 release of Cinema4D included many improvements to the MoGraph module, bumping it up to version 2.0. This course with popular fxphd professor Tim Clapham focuses on many of the new features in the 11.5 software, which will be available to fxphd members on the VPN.

Based in Sydney Australia, Tim Clapham is a multi-disciplinary animator and compositor. Evolving from a solid foundation in traditional animation using both Film and Video, Tim soon transitioned into the digital domain and has forged a solid career in the world of Motion Graphics. With over 11 years of industry experience, Tim is accomplished with many 3D animation and Digital Compositing applications.

This knowledge has been the bedrock of his many successful training courses as a Professor for fxphd and a continuing relationship with Maxon Computer where Tim has worked as a beta tester for many years, and also contributes tutorials to their online learning resource cineversity. As a Company Director of HYPA, Tim is hands on with every project that the company produces. With a history of working with many global Advertising and Broadcast companies, the work HYPA produces is both technically challenging whilst maintaining innovation and high quality.

Class 1: Smashing a logo using MoGraph Dynamics. Tips and tricks to trigger dynamics, reforming the smashed logo,
adding thickness in a parametric way. Finally controlling gravity on a per object basis.

Class 2: Introduction to the Morph Tag. Morphing parameters of objects. Joint Driven Morphs.
Introduction to the Driver Tag to control Morph Target strength. Using the Morph Deformer.

Class 3: Creating a simple cloth simulation, belting the cloth to other objects. Using the Cloth Simulation as an Absolute Morph.
Adding secondary motion with Jiggle Deformer. Basic Intro to Spline Dynamics. Using the Point Cache Tag to cache the simulation.

Class 4: Using the MoGraph module to enhance your modelling techniques. Using Cloner with splines, effectors and NURBS generators.
Polygon modelling in combination with Cloner and Deformers.

Class 5: Creating the effect of an object icing over. Creation of materials for frost and ice.
Different methods to enhance the ice effect, such as colour correction and layering of textures.
Linking parameters through Xpresso to animate the ice effect.

Class 6: Creating branching objects. Two methods to create branching objects.
The first uses Thinking Particles and explores Particle Groups, PDie, PStorm, PGroup and more.
The second uses MoGraph, Cloning onto objects, using effectors to manipulate the geometry and animation of the clones.

Class 7: Part 1 of a 2 week class. This week we prepare the colour map for use with the cloner and the shader effector.
We then create a cardboard material that uses the color shader to combine regular shaders with the MoGraph effects.

Class 8: Part 2 of a 2 week class. Using effectors to control various aspects of clones.
Random 90 degree rotation, visibility, weighting clones, controlling time offset through effector falloff.

Class 9: Part 1 of a 2 week class. Creating a red carpet that unrolls using a combination of MoGraph Tracer
and Xpresso to link multiple parameters into one user data slider. Exploring the Cloner Blend mode to blend parametric object parameters.

Class 10: Part 2 of a 2 week class. Modelling a rope partition using HyperNURBS polygon modelling and SweepNURBS.
Creating materials and using the Lumas Shader. Building a Grid of Lights that responds to the Shader Effector.


Download Link: 


http://adf.ly/2BrOc



[Read More...]


cmivFX – Ultimate Learning System Vol.2




cmivFX – Ultimate Learning System Vol.2 | project files | .mov | 598Mb




Like any good craft, you need the right tools in your hand to bring your ideas to life. Since the begging of computer graphics, people search for the right elements to start their own projects. In this volume we will talk about the robust tool set inside Cinema4D and how they can help you turn your ideas to reality. Geometry, lights, deformers, bones and sound setup workflow's are all covered topics accompanied by in-depth notes with real life tips and tricks. The Tool Sets from Cinema 4D are one of the most extensive libraries in the Computer Graphics Market. We will show you how to create whatever your heart desires. Master the tools to orchestrate gorgeous 3D artwork. To build a strong house that can stand up to strong wind, you must have a strong, deep base. The same idea applie to workflow. Here you will find precious information that can build you into a strong C4D artist.

Primitives and Splines
One of the most used tools are the Primitives. Cubes, cones, cylinders, mountains and several other options are explained with care. Learn how to use them to start virtually anything you want also discover the secret of using the amazing splines options ranging from simple circles to complex image guided splines that can help you model with precision. KEYWORDS: Cinema 4D Training, C4D, Bodypaint, Maxon
NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and allow you to create some very organic shapes with limited operations. Learn how to sharpen your modeling skills by using NURBs as a start off point. Understand how to move everything into polygon mode and how it can help you add that extra something special to your creations.

Arrays
Duplicate geometry with style and precision. Create complex boolean operations. Learn how to create metaballs and know how they work while understanding the workflow of adding symmetry to your models. Work with custom work planes and learn how they can help you achieve unique performance when modeling or animating.
Cameras
How do I enable depth of field and how to control it? What is the best way to animate a camera in a scene and what are the differences from the camera modes that we have inside Cinema4D? All those questions and more are answered here. Also, learn tricks that can help you control your cameras in a more accurate way.

Lights
Lights are in the top 10 most important features of computer graphics for sure. To really master lighting, is something that takes time and experience. We want to show you why lights in C4D is a very accommodating system for lighting artists. We explain how they work in detail, and show you what the singular styles of lights are so you can achieve scenes like never before.
Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the extensive list of deformers. Get the knowledge you need to use them in your favor, to help you model or animate in an intuitive. We will talk about the tricks to stack tools properly in an organized manner. Apply them to anything you want ranging from splines to complex geometry by following a few important steps.

Bone Deformers
Bones are the the most important element of a character. It will allow them and special objects to move organically and realistically, but there are a few tricks to get them working properly and to behave in a predictable way. In this section we cover all the needed information for skeletal type deformations.
Sound Design
Using audio files as guides for timing and style can bring a new flavor to your animations. We are going to create together a scene from scratch in which we will model, rig, and add custom controllers to apply all our new knowledge. Then you will see in first hand how the sound can be used to improve accuracy when you are animating.

Homepage:  http://www.cmivfx.com/tutorials/view/93/Ul...ng+System+Vol+2


Download Link : (Click the below link to redirect to the download page)

http://adf.ly/231Up
[Read More...]


cmivFX – Pyrocluster Revealed



cmivFX – Pyrocluster Revealed | project files | .mov | 631Mb



 
PyroCluster is the volumetric shading module for Cinema 4d. Pyrocluster enables photorealistic volumetric effects such as fire and smoke, as well as Hollywood-style explosions (think gasoline bomb) and stylized science (and science fiction) 'energy' effects like force fields, beams of electricity, and wormholes. It is a fully featured, yet extremely easy to use module, and it is fully integrated within Cinema 4d, unlike many of the other third party volumetric plug-ins available

Deep Versatility
Learn about the volume tracer and a few ways to drastically speed your Pyrocluster renders. Delve into each of the different tabs within the Pyrocluster materials: control puff radius, luminosity, color, and alpha within the age effects, distance effects, and cylindrical distance effects. Learn the basics of the illumination and shadows tabs to help control light as well as self, cast, and received shadows. Use the noise tab to create an infinite number of different 'shapes' of noise, and of course animate them. Combining the 'gradient' style of animation with keyframing, Pyrocluster is incredibly versatile and powerful, allowing many different solutions and ways of working that with a little practice, anyone can become very comfortable with.

Time is of the Essence
An important concept within many different modules is to modify presets. By taking a preset as a starting point, it becomes infinitely easier to achieve a given look, style, or interaction and can save significant setup time, and in the fast paced (and getting faster) worlds of visual effects and motion graphics, these time savings can be invaluable. Combined with thinking particles, the sky is the limit when it comes to interaction, level of detail, and realism, so if you're new to Cinema 4d, or Pyrocluster, or have been looking to add an easy-to-use volumetrics module to your quiver of skills, this video is most definitely for you!

About the Instructor
Paul Agostinelli is a Rochester NY based artist. A recent graduate of the Rochester Institute of Technology's Metalsmithing and Jewelry program in the School for American Crafts, he specializes in large-scale, interactive installation work. His undergraduate thesis spanned many different media from fabricated steel, to hand-built interactive electronic and digital devices. He is currently working as a freelance artist and enjoys working with Cinema4d for the motion-graphics and VFX industries.

Homepage:  http://www.cmivfx.com/tutorials/view/246/P...luster+Revealed

Download Link : (Click the below link to redirect to the download page)

http://adf.ly/231N3
[Read More...]


Creative Development: Architectural Visualization in CINEMA 4D



Creative Development: Architectural Visualization in CINEMA 4D


Digital-Tutors : Creative Development: Architectural Visualization in CINEMA 4D with Adam_Chase
3 hrs. 7 min. Released on June 15, 2011.
Required Software: CINEMA 4D r12 and Photoshop CS4



 
In this series of lessons we will learn a creative workflow for modeling architectural scenes.

In this course we are going to cover the creation of an exterior arch-viz scene from start to finish. We are going to learn different modeling techniques during the process. We are going to take a look at using the hair module to create realistic looking grass and also how to tune the settings to give the best results. We are also going to take a look at different building techniques that are used in real life that cross over into the 3d world to help add more realism.

21 videos in this course

1. Introduction
2. Blocking out of structure
3. Creating the railing using MoGraph
4. Doors, windows and additional modeling
5. Creating the siding
6. Pool area
7. Deck chairs
8. Awning
9. Balcony awning and pool ladder
10. Basic lighting
11. Stone texturing/displacement
12. Additional texturing
13. Water/metal materials
14. Hair module for grass creation
15. Final modeling tweaks
16. Trees/foliage
17. Hair/grass tweaks
18. Modeling of flowers
19. Placement methods for flowers
20. Fine tuning and final render
21. Post production in Photoshop
Download Link : 

http://adf.ly/2NUPd



[Read More...]


FXPHD C4D203- Cinema 4D and After Effects in Production II



FXPHD C4D203- Cinema 4D and After Effects in Production II 

FXPHD C4D203- Cinema 4D and After Effects in Production II
FXPHD C4D203- Cinema 4D and After Effects in Production II
English | h264 1152x720 12.00 fps | AAC 44100Hz mono | 956.09 MB
Genre: Video Training




01 • This class will create and animate a carousel. This will be achieved by using the core version of Cinema4D without use of any extra modules. All the animation will be controlled by two keyframes and the use of Xpresso and Tags.

02 • The first part of a two part class. In this class we will model some letters as part of a inflatable object. Then using Xpresso we will connect and orient each object to the next by attaching the axis to specific polygons. Finally we will create a glossy reflective material.

03 • The second part of a two part class. In this class we will continue from last week. We will use morphs to animate the POP letters and then we will set up a rubber hose that uses Xpresso and constraints so that it stays connected to the letters but also moves around in a rubbery way.

04 • This class will look at the new Global Illumination system that was released with version 11. Tips to help speed up renders and also ways to increase quality.

05 • The first of two classes. This class will create a disco type mirrorball using MoGraph. We will texture the ball and add some effects using effectors. This class will also feature an introduction to motion clips, part of the new animation system for r11.

06 • The second of two classes. In this class we finish the 70s Discoball animation. Using Cloner and Effectors to wipe on text. Exporting multipass to After Effects. Adding in disco type rays using AE effects and simulated discoball reflection using Trapcode Form.

07 • In this class we look at several methods of animating cameras. We will also look at a technique to create automatic banking on your camera animations.

08 • In this class we look at another method of animating the camera using a rig I will supply. We will use animation layers and also make use of the matte object parameter of the compositing tag.

09 • This class will look at using Thinking Particles. We will generate a particle, add geometry. Then use an event collision to trigger fragmentation. Finally adding in some particle dynamics.

10 • Bonus 1 hour class! This class looks into the Sketch and Toon Module. First analyzing the Render Settings and then creating a custom Sketch material.

FXPHD C4D203- Cinema 4D and After Effects in Production II


Download Link :

http://adf.ly/2JD2Y 

[Read More...]


FXPHD-C4D205 - Cinema 4D and Design III



FXPHD-C4D205 - Cinema 4D and Design III
FXPHD-C4D205 - Cinema 4D and Design III
English | h264 1152x720 20.00fps | aac 192Kbps 269kb/s | 1.77 GB
Genre: Video Training

C4D205 - Cinema 4D and Design III
This term Tim Clapham returns with a fresh new course for Cinema4D. Aimed at the intermediate user, but certainly accessible to advanced beginners,this class will cover many features of the Cinema4D toolset.Alongside revealing some of his innovative techniques for working with the MoGraph module, Tim will also cover fundamental subjectsand their application within Cinema4D,such as principles of lighting, working with audio, use of Xpresso to streamline workflow,multipass rendering and compositing with After Effects.




Class 1: Creating a Pin Art sculpture
- Modeling the Pin Art structure and pins, then assembling the array using the MoGraph Cloner object.
Adding the Formula Effector to offset the pins and the Shader Effector to transform the pins creating the impression.
This class will also include basic material creation.

Class 2: Animating along paths
- An exploration of animating objects along splines within Cinema4D. Examining - Align To Spline, Spline Wrap, Spline Effector.
The class will conclude by creating an animation setup using the core particle system combined with Matrix Object, Cloner Object,
Effectors and also MoDynamics to create a continual flow of dynamic objects animated along a path.

Class 3: Building a Stereoscopic Camera Rig in Cinema4D Part 1 of 2
- This week we discuss some stereo theory and create the foundation of a toed-in, parallel and offset axis camera using Xpresso
and User Data.

Class 4: Part two of a two week class building a stereoscopic rig.
- This week we continue the rig we started last week. Adding in helper planes, and an anaglyph preview using openGL.
Finally a brief look at previewing the 3D effect in After Effects.

Class 5: Baking textures in C4D.
- Using Bake Object and Bake Texture Tag. Baking Normal Maps from geometry and sub-poly displacements.
Baking Displacement maps from geometry. Baking GI for Camera Animation.

Class 6: The first of a two week class discussing lighting.
- Creating a basic light dome with MoGraph. Light and shadow types. Shadow casting lights. Light include / exclude lists.

Class 7: The second of a two week class discussing lighting.
Fxphd -C4D205 Cinema 4D and Design III

- Creating studio type lighting with Global Illumination,then reproducing a similar setup with lights and no GI.
Lighting a night time shot then rendering with light passes for manipulation in post.

Class 8: Creating an animated ident with audio Part 1 of 3
- The final three weeks of the course will be dedicated to the creation of an animated indent from concept through 3D construction,
rendering including final grading and compositing.
With the class will be provided an audio track which will be the foundation of the animation and dictate the underlying structure.
After exploring some automatic techniques of animating to sound, the class will develop into some more abstract and less conventional
uses of the audio.
This will involve using Xpresso to link parameters to the sampled and refined audio. Using the MoGraph Sound Effector.
Animating the camera and linking the motion to the audio samples. Lighting and rendering using Multipass,
with final composite and grade in After Effects.

Class 9: Creating an animated ident with audio Part 2 of 3

Class 10: Creating an animated ident with audio Part 3 of 3

FXPHD-C4D205 - Cinema 4D and Design III


Download Link : (Click the below link to redirect to the download page)

http://adf.ly/23BYa

[Read More...]


CMIVFX - Ultimate Learning System Volume 2



Chapters Descriptions
Release Date: 11/30/1999
Arrays
Ultimate Learning System Vol 2
Deformers
Ultimate Learning System Vol 2
Lights
Ultimate Learning System Vol 2
Cameras
Ultimate Learning System Vol 2

Primitives and Splines
One of the most used tools are the Primitives. Cubes, cones, cylinders, mountains and several other options are explained with care. Learn how to use them to start virtually anything you want also discover the secret of using the amazing splines options ranging from simple circles to complex image guided splines that can help you model with precision. KEYWORDS: Cinema 4D Training, C4D, Bodypaint, Maxon

NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and allow you to create some very organic shapes with limited operations. Learn how to sharpen your modeling skills by using NURBs as a start off point. Understand how to move everything into polygon mode and how it can help you add that extra something special to your creations.

Arrays
Duplicate geometry with style and precision. Create complex boolean operations. Learn how to create metaballs and know how they work while understanding the workflow of adding symmetry to your models. Work with custom work planes and learn how they can help you achieve unique performance when modeling or animating.

Cameras
How do I enable depth of field and how to control it? What is the best way to animate a camera in a scene and what are the differences from the camera modes that we have inside Cinema4D? All those questions and more are answered here. Also, learn tricks that can help you control your cameras in a more accurate way.

Lights
Lights are in the top 10 most important features of computer graphics for sure. To really master lighting, is something that takes time and experience. We want to show you why lights in C4D is a very accommodating system for lighting artists. We explain how they work in detail, and show you what the singular styles of lights are so you can achieve scenes like never before.

Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the extensive list of deformers. Get the knowledge you need to use them in your favor, to help you model or animate in an intuitive. We will talk about the tricks to stack tools properly in an organized manner. Apply them to anything you want ranging from splines to complex geometry by following a few important steps.

Bone Deformers
Bones are the the most important element of a character. It will allow them and special objects to move organically and realistically, but there are a few tricks to get them working properly and to behave in a predictable way. In this section we cover all the needed information for skeletal type deformations.

Sound Design
Using audio files as guides for timing and style can bring a new flavor to your animations. We are going to create together a scene from scratch in which we will model, rig, and add custom controllers to apply all our new knowledge. Then you will see in first hand how the sound can be used to improve accuracy when you are animating.

About The Author
Michael Marcondes is a Brazilian independent artist that has been working freelance for more then 10 years. He worked on hundreds of projects ranging from print to broadcast using a great variety of tools like Maya, Lightwave, Cinema 4D, Modo, Silo, zBrush, PfTrack, After Effects, etc. He has a strong passion for the details on all matters from digital image creation.

http://anonym.to/?http://www.cmivfx.com/tutorials/view/93/Ultimate+Learning+System+Vol+2


http://www.filesonic.com/file/1350296394/Ultimate Learning System Vol. 2.part1.rar
http://www.filesonic.com/file/1350292704/Ultimate Learning System Vol. 2.part2.rar
http://www.fileserve.com/file/rrnHPGC/Ultimate Learning System Vol. 2.part1.rar
http://www.fileserve.com/file/pXEWSJK/Ultimate Learning System Vol. 2.part2.rar
http://www.uploadstation.com/file/gegxu4m/Ultimate_Learning_System_Vol._2.part1.rar
http://www.uploadstation.com/file/UeYhrfy/Ultimate_Learning_System_Vol._2.part2.rar

[Read More...]


Motion Works Making it Look Great 6









Motionworks: Making It Look Great 6
English | QuickTime | 1024x768, 15 fps | 44100Hz, mp4a | 1.53 Gb

Finally, the ultimate single workshop for Cinema 4D and After Effects. Work side–by–side with designer, Cinema 4D expert and Mograph master Tim Clapham as you create a stunning, multi-layered news opener from start to finish. This training is jam-packed with techniques, tips and shortcuts including real-world techniques for getting the most out of the Cinema 4D Mograph module. Suitable for beginner and intermediate users or anyone serious about mastering Cinema 4D with After Effects at an industry level.

Tutorials including:
Creating the Globe
Working with layouts; Creating and Cloning onto a Sphere Object;
Generating the Globe Effect with the Shader Effector;
Introducing the Plain Effector and Effector falloff.

Creating the Orbiting Text
Preparing Illustrator artwork; Importing artwork and creating Extrude NURBS; Introducing the Fracture Object;
Orbiting the text with the Spline Effector; Linking parameters using Xpresso and Set Driver;
Organising the scene with layers.

Working with Cameras
A basic camera rig with User Data; Linking User Data to object parameters using Xpresso;
Animating the camera; Manipulating F-Curves.

Animating the Text and Globe
Animating the text using Spline Effector; Scaling and rotating the text using Effectors; Animating the globe rotation;
Using Animation Layers to add secondary animation; Adjusting Shader Mapping to enhance composition.

Modeling a Basic Soccer ball
Using Primitives to create the basic football shape; Using modeling tools to edit the football model;
Adding textures to Selection sets; Baking a spherical map from the football model;
Wiping from globe to football with Effectors.

Creating Materials and the Content Browser
Using the Fresnel shader; Adding HDRI reflections Presets;
Catalogs and the Content Browser; The Compositing Tag; Lumas Shader for Anistrophic Highlights.

Lighting the Scene
Introduction to Light types; Using Area Lights; The Target Tag;
Three point lighting; Include / Exclude lists; Controlling specular highlights.

Streaks of Light
Using Viewport filters; Matrix Object vs Cloner Object; Creating splines using with the Tracer Object;
Adding and optimising geometry with Sweep NURBS; Limiting Tracer results; Making Luminant Materials.

More Graphic Elements
Radial duplication with Cloner Object; Using Blend mode;
Cloning Cloner objects; Modifying Clones with Effectors.

Preparing for Render
External Compositing Tag to Export 3D data; Assigning Object Buffers; Configuring output parameters;
Setting up Multipass rendering; Exporting After Effects compositing file.

Importing into After Effects
Importing the AEC file, Organising the project; Separating 3D Elements with Object Buffers;

Creating the background.
Enhancing the 3D Render
Colour correction; Adding glows; Creating a turbulent glow;
Adding a border to the text; Emphasizing specular highlights.

Finishing Touches
Using the exported 3D data; Adding trails with Trapcode Particular; Using Expressions to add randomness;
Adding extra 3D elements; Creating an image wipe transition; Final rendering.



Download Link: 


Download Motionworks: Making It Look Great 6 from Filesonic.com
[Read More...]


CMIVFX – Ultimate Learning System Volume 2




CMIVFX – Ultimate Learning System Volume 2

Like any good craft, you need the right tools in your hand to bring your ideas to life. Since the begging of computer graphics, people search for the right elements to start their own projects. In this volume we will talk about the robust tool set inside Cinema4D and how they can help you turn your ideas to reality.

Geometry, lights, deformers, bones and sound setup workflow's are all covered topics accompanied by in-depth notes with real life tips and tricks. The Tool Sets from Cinema 4D are one of the most extensive libraries in the Computer Graphics Market. We will show you how to create whatever your heart desires. Master the tools to orchestrate gorgeous 3D artwork. To build a strong house that can stand up to strong wind, you must have a strong, deep base. The same idea applie to workflow. Here you will find precious information that can build you into a strong C4D artist.

Primitives and Splines

One of the most used tools are the Primitives. Cubes, cones, cylinders, mountains and several other options are explained with care. Learn how to use them to start virtually anything you want also discover the secret of using the amazing splines options ranging from simple circles to complex image guided splines that can help you model with precision. KEYWORDS: Cinema 4D Training, C4D, Bodypaint, Maxon


NURBs and Polygons
NURBs are one of those special weapons that can amplify your horizon and allow you to create some very organic shapes with limited operations. Learn how to sharpen your modeling skills by using NURBs as a start off point. Understand how to move everything into polygon mode and how it can help you add that extra something special to your creations.

Arrays
Duplicate geometry with style and precision. Create complex boolean operations. Learn how to create metaballs and know how they work while understanding the workflow of adding symmetry to your models. Work with custom work planes and learn how they can help you achieve unique performance when modeling or animating.


Cameras
How do I enable depth of field and how to control it? What is the best way to animate a camera in a scene and what are the differences from the camera modes that we have inside Cinema4D? All those questions and more are answered here. Also, learn tricks that can help you control your cameras in a more accurate way.

Lights
Lights are in the top 10 most important features of computer graphics for sure. To really master lighting, is something that takes time and experience. We want to show you why lights in C4D is a very accommodating system for lighting artists. We explain how they work in detail, and show you what the singular styles of lights are so you can achieve scenes like never before.

Standard Deformers

Bend, twist, explode, melt and do countless other combinations using the extensive list of deformers. Get the knowledge you need to use them in your favor, to help you model or animate in an intuitive. We will talk about the tricks to stack tools properly in an organized manner. Apply them to anything you want ranging from splines to complex geometry by following a few important steps.

Bone Deformers
Bones are the the most important element of a character. It will allow them and special objects to move organically and realistically, but there are a few tricks to get them working properly and to behave in a predictable way. In this section we cover all the needed information for skeletal type deformations.

Sound Design
Using audio files as guides for timing and style can bring a new flavor to your animations. We are going to create together a scene from scratch in which we will model, rig, and add custom controllers to apply all our new knowledge. Then you will see in first hand how the sound can be used to improve accuracy when you are animating.

About The Author
Michael Marcondes is a Brazilian independent artist that has been working freelance for more then 10 years. He worked on hundreds of projects ranging from print to broadcast using a great variety of tools like Maya, Lightwave, Cinema 4D, Modo, Silo, zBrush, PfTrack, After Effects, etc. He has a strong passion for the details on all matters from digital image creation






CMIVFX – Ultimate Learning System Volume 2
uploadstation.com
http://www.uploadstation.com/file/Dpcus7n/_Ultim_Learning_System_Vol._2.rar


CMIVFX – Ultimate Learning System Volume 2
uploaded.to
http://ul.to/taaiwix9/_Ultim_Learning_System Vol. 2.rar


CMIVFX – Ultimate Learning System Volume 2
wupload.com
http://www.wupload.com/file/41929436/_Ultim_Learning_System_Vol._2.rar
[Read More...]


Motionworks Making It Look Great 7









Motionworks  Making It Look Great 7
English | QuickTime | 1024x768, 15 fps | 44100Hz, mp4a | 1.28 GB
USERSHARE , FILESERVE , FILESONIC  , UPLOADSTATION , WUPLOAD , LINKS



MILG6 host, Cinema 4D expert and Mograph master Tim Clapham is back to guide you step by step through 6 stunning, 3D motion graphics projects. In these workshops, Tim demonstrates must know, real world Cinema 4D MoGraph techniques and workflows you will find immediately useful in your own work. While based around MoGraph, Tim also discusses general Cinema 4D workflow techniques for modelling and texturing which will improve your all round expertise when working with Cinema 4D.

Tutorials including:
Mocap:
Working with Motion Capture files such as the FBX format, this workshop takes you step by step through various techniques for creating animated elements from captured motion. Watch your motion design advance to new grounds with many possibilities to create natural flowing movement with your graphic components.
Main areas covered include: Spline Effector, Random Effector, Tracer, Sketch & Toon.

Halftone:
Whether you wish to recreate a realistic print style halftone effect or build a giant stadium jumbotron structure, this workshop explores the numerous options available when working with image–based source material. Combining the power of the MoGraph Cloner in Grid Array mode, explore the potential the Shader Effector has to offer. Once integrated with the Color Shader, you will unleash unlimited possibilities for your own projects.
Main areas covered include: Sort Clones, Shader Effector, Color Shader, Formula

Flourish:
Based upon the popular theme of heraldry, this workshop will provide you with a variety of strategies to assist in developing your ideas into real world projects. Link Effectors to regular Cinema4D objects to harness the power of MoGraph within your established animation techniques. Deform objects along any path with the Spline Wrap deformer. Animate multiple objects in sequence by utilising the Time Offset feature. This class is jam–packed with a huge combination of techniques you will use on a day to day basis.
Main areas covered include: Spline Wrap, Time Offset, Random Effector, Delay Effector, Xpresso Sample Effector Node, Stacked Materials, Stick Texture Tag, Step

Flocking:
Need swarms of bees? Shoals of fish? Maybe you simply want to move with the crowd? This collection will point you in the right direction. Streaming with an abundance of opportunities, control the crowds of parameters with ease as you guide them towards your goal.
Main areas covered include: Spline Effector, Step Effector, Delay Effector, Random

Dynamic Letters:
Starting with the creation of a simple logo model, then breaking it apart polygon by polygon, a techni coloured interior is revealed. Lit using Global Illumination and powered by dynamic forces, watch thousands of tiny letters, each an individual light source, falling, colliding and bouncing. After studying this workshop, the power of dynamics will be at your fingertips.
Main areas covered include: Rigid Body Tag, Plain Effector, Random Effector, PolyFX, Global

Dancing Mograph:
Attach visible lights onto multiple object vertices and watch as your clones move to the rhythm of the beat. Channel the power of the Inheritance Effector as your objects morph from one to another, leaving a trail of ever decreasing light that flickers through the falloff. This workshop will guide you through the intricacies of some of the often misunderstood and rarely used MoGraph tools, such as the Matrix Object, Instance Object, Sound and Inheritance Effector. MoGraph Instance Object.


No Password | Single Extraction | Interchangeable Links


[Read More...]


fxphd - C4D102 - Introduction to Cinema 4D II



fxphd - C4D102 - Introduction to Cinema 4D II
English | H264 1152x720 | AAC 96 Kbps | 1.55 GB
Genre: eLearning



http://i962.photobucket.com/albums/ae110/theoracle771/cd41021.jpghttp://i962.photobucket.com/albums/ae110/theoracle771/cd41022.jpghttp://i962.photobucket.com/albums/ae110/theoracle771/cd41023.jpghttp://i962.photobucket.com/albums/ae110/theoracle771/cd41024.jpghttp://i962.photobucket.com/albums/ae110/theoracle771/cd41025.jpghttp://i962.photobucket.com/albums/ae110/theoracle771/cd41026.jpghttp://i962.photobucket.com/albums/ae110/theoracle771/cd41027.jpghttp://i962.photobucket.com/albums/ae110/theoracle771/cd41028.jpg





This course will complement the C4D101 course and further develop your skillset when working with Maxon’s Cinema4D. Alongside the core Cinema4D concepts, the 102 course will include classes on using some of the popular modules available for Cinema4D, including Cloth, Sketch & Toon and MoGraph, as well as an introduction to using Bodypaint3D and understanding the concept of UV mapping and texture painting within the application. The classes will be both practical workshops and project based classes, further enhancing your experience of using the core Cinema4D application, Bodypaint3D and the available modules.
Tim Clapham is a multi-disciplinary animator and compositor and one of our members favorite profs. With over 11 years of industry experience, Clapham is an industry recognized expert in Cinema 4D and After Effects. As Company Director at Luxx in Sydney, Australia, Tim works with a wide range of global advertising and broadcast companies, producing world-class content that is both technically challenging and innovative.
Professor: Tim Clapham (TimC)

Class 1: Creating a short logo animation part 1. Using subdivided splines for smooth deformation. Fracture object with ExtrudeNURBS and Plain Effector to animate type.

Class 2: Creating a short logo animation part 2. Animating the logo using animation layers. Creating glossy materials and a basic light setup. Rendering with Picture Viewer.

Class 3: Introduction to the Hair Module. Using the Hair Object. Styling hair and working with the Hair Material. This class also covers cloning with Hair and Hair dynamics.

Class 4: Introduction to the Cinema4D cloth module. Exploring the Cloth Tag parameters. Cloth collisions with regular objects. Using ClothNURBS for smoothing and thickness. Belting Cloth to Polygon objects.

Class 5: Working with the Sketch and Toon module to create Non-Photorealistic Renders. Exploring the sketch render options, sketching individual objects with unique materials. Finally creating a watercolour type line from scratch.

Class 6: Introducing Bodypaint 3D. This week we take a look at manipulating UVs and creating UV maps. This will cover different UVW projections, interactive mapping and the Bodypaint Setup Wizard.

Class 7: Texture manipulation with Bodypaint 3D. This week we continue our exploration of Bodypaint, focusing on the texturing features. Subjects covered include working with layers, filters, multichannel painting and projection painting. This class also covers baking textures.

Class 8: Week one of a three week project. Creating a logo animation for Top 100 Countdown. This week we create the text from illustrator artwork. Model a clock dial using Cloner and Shader Effector. Colour the dial with the MoGraph color shader. Animate the effectors using Xpresso.

Class 9: Week two of a three week project. Adding animation to the project. Working with F-Curves. Creating the tunnel of clock dials and other graphic elements using standard particles combined with MoGraph Tracer, Cloner and a combination of effectors. Scene management with layers.

Class 10: Week three of a three week project. An extended class of 1hr 30mins, including bonus 30 minutes working in After Effects. First we add basic lighting and finalise our materials in Cinema4D. Create a geometric zoom from the Top 100 model. Add streaks of light with Tracer. Create a wipe with Cloner and Boolean operations. Set-up multipass and AEC export. Render the 3D passes and then complete basic composite and grade in After Effects.

Download Link:

Download Torrent
[Read More...]


fxphd - C4D101 - Introduction to Cinema 4D





C4D101 - Introduction to Cinema 4D tutorials and project files from fxphd.

The Cinema4D 101 course will be a practical approach to learning Maxon\'s Cinema4D. The course will cover everything needed to obtain a solid foundation in using the application. From understanding the interface, to modeling using the built in primitive and NURBs objects. An exploration of lighting and material creation, through to animation techniques, use of expressions and rendering possibilities. Specifically aimed at new users to the application, some experience of 3D would be advantageous, although not essential. After completing this course, you will have an in-depth understanding of the workflow and techniques required to work with Cinema4D in a production environment.

Download Link:

Download Torrent


[Read More...]


 
Return to top of page Copyright © 2010 | Platinum Theme Converted into Blogger Template by HackTutors