Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5
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Genre:Training
In this series of lessons we will learn how Maya and RealFlow can be used together for our projects. We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow's soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations.
We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects.
01. Introduction and project overview.flv
02. Exporting meshes from RealFlow into Maya.flv
03. Applying Maya materials to RealFlow meshes.flv
04. Adjusting raytrace settings in Maya.flv
05. Adding colored shadows to dielectric materials.flv
06. Adding caustic patterns to glass materials.flv
07. Making final adjustments to render quality.flv
08. Importing Maya geometry into RealFlow.flv
09. Creating soft and rigid body objects in RealFlow.flv
10. Adjusting soft body results in RealFlow.flv
11. Caching soft body simulations from RealFlow.flv
12. Adding detailed splashes to our RealFlow project.flv
13. Adding RealWave surfaces to our scene.flv
14. Generating meshes around RealFlow particles.flv
15. Importing RealFlow objects into Maya.flv
16. Setting up materials for the lemon geometry.flv
17. Adding a reflective environment to our Maya scene.flv
18. Increasing reflection and refraction rays in Maya.flv
19. Adding soft shadows to our Maya scene.flv
20. Fixing reflection and refraction errors.flv
21. Blending RealFlow meshes together in Maya.flv
22. Adding secondary illumination to the scene.flv
23. Fixing artifacts in Maya Architectural Material.flv
24. Using the RealFlow Melt Shader in Maya.flv
25. Generating the RealFlow project files for this course.flv
01. Introduction and project overview.flv
02. Exporting meshes from RealFlow into Maya.flv
03. Applying Maya materials to RealFlow meshes.flv
04. Adjusting raytrace settings in Maya.flv
05. Adding colored shadows to dielectric materials.flv
06. Adding caustic patterns to glass materials.flv
07. Making final adjustments to render quality.flv
08. Importing Maya geometry into RealFlow.flv
09. Creating soft and rigid body objects in RealFlow.flv
10. Adjusting soft body results in RealFlow.flv
11. Caching soft body simulations from RealFlow.flv
12. Adding detailed splashes to our RealFlow project.flv
13. Adding RealWave surfaces to our scene.flv
14. Generating meshes around RealFlow particles.flv
15. Importing RealFlow objects into Maya.flv
16. Setting up materials for the lemon geometry.flv
17. Adding a reflective environment to our Maya scene.flv
18. Increasing reflection and refraction rays in Maya.flv
19. Adding soft shadows to our Maya scene.flv
20. Fixing reflection and refraction errors.flv
21. Blending RealFlow meshes together in Maya.flv
22. Adding secondary illumination to the scene.flv
23. Fixing artifacts in Maya Architectural Material.flv
24. Using the RealFlow Melt Shader in Maya.flv
25. Generating the RealFlow project files for this course.flv
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