Digital-tutors : Modeling Next-Gen Characters in Maya
English | Video: svq3, yuvj420p, 788x648, 763 kb/s | Audio: mp3, 22050 Hz, s16 | 1.94 GB
Genre: Video training
Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games
Popular highlights include:
Blocking-in Form Primitive Modeling
Adding Muscle Definition
Modeling in Symmetry Working within Polygon Budgets
Checking Silhouettes for Appeal
Critiquing Models with Paint-overs
Creating Efficient Geometry
Reducing Model Resolution Manually Strategically
Adding Detail
Creating the Illusion of Detail
Building to Reference Art
Checking Models at Multiple Scales
Creating Useful Topology Simplifying Shapes
Working with Multiple Pieces
Extruding Geometry to Add Detail
Building Tubes and Pipes with Curves
Combining Vertices with Merge Quickly
Adding Geometry with Bridge Tool
ScreenShot
Download Link :
Responses
0 Respones to "Digital-tutors : Modeling Next-Gen Characters in Maya"
Post a Comment