Digital-tutors : Introduction to mental ray in 3ds Max
English | Video: svq3, yuvj420p, 788x648, 490 kb/s | Audio: mp3, 22050 Hz, s16 | 398Mb
Genre: eLearning
Learn an essential workflow to rendering with mental ray and techniques for fully utilizing the tools available inside 3ds Max to save time and see better results. Contains over 2 hours of project-based training for artists new to mental ray and experienced artists seeking a refresher.
Popular highlights include:
mental ray Overview
Global Illumination Workflow
Final Gather Workflow
Caustics Workflow
Emitting GI Photons from Light Sources
Photon Energy and Decay Parameters
Controlling Final Gather Accuracy
Adding Secondary Final Gather Bounces
Mixing Final Gather and Global Illumination
Saving and Reusing Lighting Data
Image-based Lighting
HDR Exposure Controls
Emitting Caustic Photons from Lights
Optimizing Caustic Photon Use
Subsurface Scattering Shader
Ambient Occlusion Shader
mental ray Architectural Material
Utilizing the Material Editor
Contour Line Rendering
Using Render Elements
Scene States
Compositing Rendered Passes
Lesson Outline:
1. Introduction 1:38
2. Setting mental ray as the default renderer 3:12
3. Using photon-based Global Illumination 11:07
4. Adjusting the photon properties of lights 8:16
5. Using Final Gather in mental ray 13:33
6. Combining Global Illumination and Final Gather 5:01
7. Saving and reusing indirect illumination data 9:45
8. Setting up image-based lighting in mental ray 10:00
9. Using and optimizing caustic photons 12:28
10. Exploring mental ray's Architectural Materials 10:23
11. Overview of the mental ray Car Paint shader 7:07
12. Using Subsurface Scattering in mental ray 11:19
13. Utilizing ambient occlusion to enhance shadows 9:28
14. Adding depth of field effects to renders 8:17
15. Rendering a depth of field pass for compositing 8:04
16. Special mental ray light parameters 7:47
17. Understanding contour outlines 12:07
18. Using Render Elements for compositing purposes 7:24
19. Compositing multiple render passes 7:59
20. Using Scene States to output multiple renders 10:31
Total Run Time: 2:55:36
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