Digital-tutors : Creating Digital Humans Series



Digital-tutors : Creating Digital Humans Series
Digital-tutors : Creating Digital Humans Series
English | Video: svq3, yuvj420p, 788x648, 1012 kb/s | Audio: mp3, 22050 Hz, s16 | 5.14 GB
Genre: Video training

Learn a production workflow to organic modeling, UV layout, texture mapping, shading, and rendering using an array of tools and techniques for creating realistic humans from reference. Series contains 4 products and a total of over 20 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Perfect for students and professionals.




Popular highlights include:


    Polygon and Subdivisional Modeling
    Learning Anatomical Structure
    Establishing Volume
    Organizing Topology
    Adding Muscle Definition
    Evaluating Proportions
    Creating Believable Likeness
    Refining Edge Flow
    Sculpting Geometry
    Matching Facial Features
    Localizing Detail
    Adding Asymmetrical Details
    Matching Photographic Reference
    Optimizing Geometry for Texturing
    Using UVLayout from Headus
    UV Layout in Maya
    Reference Images as Texture Base
    Color Correcting Texture Sections
    Blending Seams
    Texturing NURBS Surfaces
    Creating Procedural Eyes
    Troubleshooting UV Seams
    Fast Skin Shader in mental ray
    Generating Maps for SSS Layers
    Creating Shading Networks
    Adding Bump Maps
    Adding Specularity
    Creating Hair Strands with Paint Effects
    Adding Digital Makeup
    Creating Lighting Setup

Included in this bundle:

Creating Digital Humans 1: Volume and Muscle
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference.

Creating Digital Humans 2: Definition and Detailing
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference.

Creating Digital Humans 3: UV and Texture Mapping
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference.

Creating Digital Humans 4: Shading and Rendering
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference.

Download Link :

http://adf.ly/287zj 


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