Gnomon Workshop: Gnomon Series 3ds Max Techniques with Jeff Patton



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Gnomon Workshop: Gnomon Series 3ds Max Techniques with Jeff Patton
English | Fileserve, Filesonic, Uploadstation, Wupload | 3.74 Gb

Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.
Jeff is an active member of several online forums such as CGsocietey (CGtalk), the Vizdepot, and Autodesk s the AREA website where he often tries to assist users with their mental ray related questions. In addition, last year he teamed up with Russell Thomas, owner of 3dallusions.com, to help create mrmaterials.com which is a free material repository for the mental ray community.

Jeff Patton is a fantastic and dedicated teacher. His clear and easy to understand explanations of complex lighting and rendering concepts have helped thousands of artists take the next step in creating killer images.


Content:

Material Basics
Scanline
mental ray
nstalling Plugins, Scripts and Shaders
Displacement

Lighting Basics
3ds Max Light Basics
Area Light Issues
mrSun and mrSky
Using HDRs

Rendering Tools
dentifying Noise
Depth of Field
Managing Color Bleed
Volumetrics
Exposure/Tone Mapping
Glowing Objects
Motion Blur
mrProxy Objects

Rendering Techniques
Creating Clay Renders
NPR - Toon Rendering
Vehicle Rendering in 3ds Max 2009

Indirect Illumination
Final Gather
Global Illumination

Lighting Digital Sets
Architectural Interiors - Day
Architectural Interiors - Night
Architectural Exteriors - Day
Architectural Exteriors - Night


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Code:
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Code:
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Code:
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Code:
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