The Foundary CameraTracker for NUKEX | The Basics



The Foundry's Lead Research Engineer, Jon Starck, covers the basics of tracking and solving with the NUKEX CameraTracker.
In this first of a series of three NUKEX CameraTracker tutorials, The Foundry's Lead Research Engineer, Jon Starck, covers the basics of tracking and solving with the NUKEX CameraTracker.
This tutorial covers:
  • Using a mask input to exclude moving regions
  • Previewing features for tracking
  • Reviewing tracks
  • Solving, and refining the solve
  • creating a scene and inserting elements
Download:

Nuke XCamera Tracker 

Project Files




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