The Foundry's Lead Research Engineer, Jon Starck, covers the basics of tracking and solving with the NUKEX CameraTracker.
In this first of a series of three NUKEX CameraTracker tutorials, The Foundry's Lead Research Engineer, Jon Starck, covers the basics of tracking and solving with the NUKEX CameraTracker. This tutorial covers:
- Using a mask input to exclude moving regions
- Previewing features for tracking
- Reviewing tracks
- Solving, and refining the solve
- creating a scene and inserting elements
Nuke XCamera Tracker
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