Digital-Tutors : Rotoscoping Techniques in Nuke



In this series of lessons we'll learn how to use_the tracking, keying and masking nodes in Nuke to create a fast, robust rotoscope shape. By using each node for their specific strength, we'll be able to achieve production-quality results much faster than hand keying.

We'll begin this project by learning the basics of using trackers to speed up the rotoscoping process by removing camera jitter, translation, rotation and scaling. We'll then dive into our main project where we will use a combination of tracking, stabilizing, luminance keying and Bezier shape animation to create a clean mask for our foreground actor. We'll learn how_each of these different methods can be_used to speed up our rotoscoping workflow.


Lesson Outline (14 lessons)
1. Introduction and Project Overview
2. Creating a shape and tracking our object for roto
3. Connecting our tracker to our bezier shape
4. Using multiple shapes and adding tracks for accuracy
5. Basics of Stabilizing for Rotoscoping
6. Creating our multiple shapes
7. Creating a head shape
8. Using the Keyer to extract details
9. Using color correction techniques to get a better key
10. Combining our Key and Using Frame Hold to remove jitter
11. Fixing the body shape and how to preview the roto over the original footage
12. Tweaking the left arm shape for clean movement
13. Adding another Tracker to fix the hand interpolation issues
14. Making Final Tweaks to the head shape

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