Digital-tutors : Introduction to Modeling in 3ds Max



Digital-tutors : Introduction to Modeling in 3ds Max

Digital-tutors : Introduction to Modeling in 3ds Max


English
Video: svq3, yuvj420p, 788x648, 523 kb/s
Audio: mp3, 22050 Hz, s16
1.1Gb

Genre: eLearning

Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher.
Popular highlights include:


NURBS Workflow

Polygon Workflow

Splines and Patches Workflow

Scene Organization with Layers

Smoothing Methods

Working with Sub-objects

Sub-object Selection Methods

Adding Viewport Background Images

Scale Deformation

Cloning Geometry and Shapes

Mirroring Geometry

Sweep Modifier

Shell Modifier

Symmetry Modifier

Surface Modifier

FFD Modifiers

Lathe Modifier

Modifier Stack

Moving Pivot Points

Transforming Geometry and Shapes

Modifying Creation Parameters

Creating Booleans

Attaching and Detaching Objects

Welding Vertices

Rendering and Viewing Curves

HSDS Modifier for Subdivision Surfaces



Lesson Outline:

1. Working with polygons

2. Working with NURBS

3. Working with smoothing and subdivision surfaces

4. Working with splines and patches

5. Project overview and interface setup

6. Adding viewport background images

7. Setting up a layer scale template

8. Building pivot geometry with primitives

9. Adding resolution to the pivot

10. Building a full section from the pivot geometry

11. Creating caps from the full section

12. Modeling the saw

13. Building the screwdriver

14. Finishing the saw layer

15. Modeling the magnifying glass

16. Building the small knife

17. Finishing the magnifying glass layer

18. Modeling the bottle opener

19. Finishing the bottle opener layer

20. Building the corkscrew

21. Starting the scissors

22. Finishing the scissors layer

23. Creating the large knife blade

24. Adding an indentation and hilt to the large blade

25. Finishing the large knife blade layer

26. Assembling the parts of the knife

27. Building the chain connector

28. Modeling the chain

29. Adding the key ring



Online Bonus Content:

1. Adding materials to the knife

2. Setting up a simple UV map

3. Adding a logo with a Blend material



Digital-tutors : Introduction to Modeling in 3ds Max



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