Character Modeling for Production - 'The Villian' Bust



Character Modeling for Production - 'The Villian' Bust | 477Mb 


In this workshop, we will start from a generic head, and create an iconic villain character using Zbrush, Photoshop and Max to concept and create an original character bust. Starting from "scratch" using a simple base mesh to construct an original character, we will discuss how important initial loops and clean topology are for a reusable base mesh.



Wupload
http://www.wupload.com/file/5431379
http://www.wupload.com/file/5431384
http://www.wupload.com/file/5431390
http://www.wupload.com/file/5431440
http://www.wupload.com/file/5431498
Uploadstation
http://www.uploadstation.com/file/vKQnRbz/G_CharModelingProduction.part1.rar
http://www.uploadstation.com/file/GmH83Pf/G_CharModelingProduction.part2.rar
http://www.uploadstation.com/file/kqrxG3j/G_CharModelingProduction.part3.rar
http://www.uploadstation.com/file/aFPYJN9/G_CharModelingProduction.part4.rar
http://www.uploadstation.com/file/s2SgytY/G_CharModelingProduction.part5.rar
Fileserve
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