3ds Max Rendering Techniques - Multi-Pass Compositing



Multi-Pass Compositing with 3ds Max and Fusion
format MOV | 1024x768 | English | 260 Minutes of Lecture | 645 Mb
In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.



Content:
Scanline Elements and Reflections
Basic Lighting Passes
Pre-Multiplied Alphas
Bit Depth
Color Correction
Channel Lighting
Ambient Occlusion
Screen Blend Mode, Difference Merge
Shadow Pass Build Up
Auxiliary Channels
V-Ray Passes
Brazil Passes

Image
         PREMIUM USER AND PASSWORD AT THE FORUM


Filesonic.com Part 1
Filesonic.com Part 2
Filesonic.com Part 3


Responses

0 Respones to "3ds Max Rendering Techniques - Multi-Pass Compositing"

Post a Comment

 
Return to top of page Copyright © 2010 | Platinum Theme Converted into Blogger Template by HackTutors