GW Stereoscopic Camera Fundamentals Maya and Lightwave




Stereoscopic Camera Fundamentals Maya and Lightwave Setup with Aristomenis Tsirbas from Gnomon Workshop
Stereoscopic Camera Fundamentals Maya and Lightwave Setup with Aristomenis Tsirbas from Gnomon Workshop
.mov | project files | 716Mb

In this DVD, director Aristomenis (Meni) Tsirbas reveals the essentials for creating properly animated stereoscopic imagery. Although Maya and LightWave are used, the course is platform agnostic and can be used with any animation software, even if it doesn't have stereoscopic tools. Meni guides you through a comprehensive overview of all the major principles of stereo filmmaking. Meni begins with a biological discussion of how the human eye perceives stereo imagery, and then covers the principles of 3D, including near and far divergence, the conversion at the screen plane, and working with camera movement. After creating a final render, he completes the lecture by showing how to display animated stereo sequences. This is a comprehensive yet simple to understand lecture that gives artists all the tools needed to generate exceptional stereoscopic imagery.

3D glasses are included with the purchase of the DVD (not the digital download). Instructor for this title: Aristomenis (Meni) Tsirbas

Homepage:  http://www.thegnomonworkshop.com/store/product/870/stereoscopic-Camera-Fundamentals

Download Link : 

[Read More...]


Digital-Tutors Animating a Swinging Character





Digital-Tutors - Exploring Animation in Maya 2011: Animating a Swinging Character
3 hrs. 18 min. | April 4, 2011 | Maya 2011 and up | Author: Delano Athias

In this collection of lessons we will learn how to animate a swinging character. In this course, we will create an animation of a character swinging to a platform. Step by step, we will create this performance while covering various techniques that will help you improve your animation skill set. Techniques like: how to block in your extremes so that finalizing the animation becomes a faster process, improving arcs in the movement of your characters, animating between IK and FK modes, and overall we will learn how to animate with proficient workflows! By the end of this course, you will have the knowledge you need to create polished animations at a faster pace

Download Link : 

http://adf.ly/3OOkj
[Read More...]


CmiVFX Introduction to DMM in MAYA




CmiVFX - Introduction to DMM in MAYA
CmiVFX - Introduction to DMM in MAYA
H264 | English | 1024x576 | MOV | 12 fps 1050 kbps | MP3 61 kbps | 1.75 GB
Genre: eLearning
Description:
Maya DMM Introduction
cmiVFX releases a digital
bombshell on the video training industry for the Digital Molecular
Matter System (DMM) for Autodesk Maya AND 3DS Max. Creating Destruction
and Deformation Animations takes almost no time at all with this ground
breaking (pun intended) technology. Now you too can use the same
advanced simulation technology that high-end visual effects studios use
to bring your artistic creations to life. The DMM Plug-in is fully
integrated with Maya and 3D Studio Max and can take advantage of
features such as fields as well as keyed kinematic movement.

We will show you all of the in and out points of this system, all while
demonstrating the creative power that it can harness in each and every
artist that uses it. In our projects you will learn how to achieve
several crucial scenarios to the Visual Effects Pipeline so that you can
be up and running full speed at the end of this video.


Screenshot:
CmiVFX - Introduction to DMM in MAYA


Download:


http://adf.ly/3OMzS
[Read More...]


DT Modeling Military Vehicles in Maya



Digital Tutors Professional Series Modeling Military Vehicles in Maya-iNKiSO
Digital Tutors Professional Series Modeling Military Vehicles in Maya-iNKiSO
Genre: eLearning | Language: English
In this course we will cover some production tips and concepts to think about when building CG military vehicles. This course was designed to help develop your workflows, and give you some concepts to keep in mind as you go through the process of modeling military vehicles. The objectives for this fast-pace, course include looking at several different workflows and techniques for modeling a military transport. We won't be going step by step through building a specific project, but rather talk in broad terms about some of the situations you will encounter and what options you have for dealing with those issues. Before we start, it is recommended that you have experience using Maya as we cover a lot of information in a shorter span of time. If you’re an artist new to Maya the Beginner's Guide courses are a perfect place to start. From there you can check out any of the intermediate step-by-step project based courses that will take you through the entire process.

Download Link :

http://adf.ly/37Ye7 


[Read More...]


i3D Tutorials Introduction Hypershade in Maya



i3D Tutorials Introduction Hypershade in Maya
i3D Tutorials Introduction Hypershade in Maya | project files | .avi | 1.66Gb


This training product is designed for anyone who needs to learn about shading and surfacing, as well as using the Hypershade to work efficiently and easily in Maya. Taking you step by step and explaining how to use the Hypershade and how to create shader networks in terminology anyone can understand, this training product covers many aspects of working on materials and shaders with in-depth lessons that cover both basic principles and fundamentals, as well as production workflows and methods of trouble shooting issues that can appear during an actual production.
In easy to understand lessons, you will get a unique training experience unlike any offered anywhere else. Some of the subjects covered in depth with this training product include shaders, materials, mental ray specific shaders, ambient occlusion, architectural materials, subsurface scattering, and production workflows for Maya. This training product includes all project files and assets needed to follow along with the instructor. Project files require Autodesk Maya.

NOTE: This product is available as a download only.

Includes all project files, scenes, and assets.

Total Running Time: 6 hours

Video Breakdown:
• 00 Intro
• 01 Overview
• 02 Hypershade Intro
• 03 Working with the Hypershade
• 04 Maya Shaders
• 05 mental ray Shaders
• 06 Desert Part 01
• 07 Desert Part 02
• 08 Desert Part 03
• 09 Desert Part 04
• 10 Desert Part 05
• 11 Architectural Part 01
• 12 Architectural Part 02
• 13 Architectural Part 03
• 14 Architectural Part 04
• 15 Architectural Part 05
• 16 Architectural Part 06
• 17 Architectural Part 07
• 18 Architectural Part 08
• 19 Architectural Part 09
• 20 Jellyfish Part 01
• 21 Jellyfish Part 02
• 22 Jellyfish Part 03
• 23 Conclusion

Download Link:

http://adf.ly/37YaJ 

 
[Read More...]


Maya Fluid Effects Fundamentals, Particle Integration and Pyrotechnics




Maya Fluid Effects - Fundamentals, Particle Integration and Pyrotechnics
Maya Fluid Effects - Fundamentals, Particle Integration and Pyrotechnics
English | 1280x720 | ISO | 9.10GB
Genre: eLearning[1 PACK]


Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.

1. Fundamentsls
Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.
Over 2 1/2 hours of lecture.

Topics covered:
- Understanding Dynamic Attributes
- Fluid Emitters
- Fluid Container Attributes
- Menu and Options
- Animation Techniques
- Shading methods

Chapters:
01. Basics + Container Contents Display
02. Dynamic Simulation
03. Content Details
04. Grid Cache and Surface
05. Shading and Shading Quality
06. Texture
07. Lighting
08. Emitters
09. Fluids Menu
10. Smoke Cloud
11. Liquid Flowing Down a Slide
12. Cloud Bank

2. Particle Integration
In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character.
Over 3 hours of lecture.

Topics covered:
- Fluid Particle Connections
- Ocean Basics
- Interaction Control methods
- Painting Particle Velocity
- Fluid Controlled -
- Rigid Body Simulations
- River Basics with Ocean Shader

Chapters:
01. Basic Connections
02. Fluid Wind tunnel
03. Motion Fields
04. Particle Motion Fields
05. Paint Velocity
06. Paint Velocity - Rigid Body
07. Ocean Shader
08. Ocean Menu
09. Wake Emitter
10. Hot Tub
11. Fort

3. Pyrotechnics
In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. He teaches you how to use, and maintain control of fields with fluid containers. The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently.
Over 2 hours of lecture.
Topics covered:
- Basic Flame Construction
- Density Field Controlled Explosions
- Temperature Controlled Explosions
- Non-dynamic Explosions
- 2D Explosions
- Creation of Dynamic Lava

Chapters:
01. Density Field Driven
02. Temperature Driven
03. Fuel Temperature Driven
04. 2D Explosions
05. Non-Dynamic Explosions
06. Non-Dynamic Water Explosions
07. Non-Dynamic Puff
08. Lava from Goo
09. Flame Basics









Download Link : 


http://adf.ly/2rGnK
[Read More...]


DT 3D for Illustration in Maya and Photoshop with Pat Imrie



 Digital-Tutors – Creative Development: 3D for Illustration in Maya and Photoshop with Pat Imrie
Digital-Tutors – Creative Development: 3D for Illustration in Maya and Photoshop with Pat Imrie
4h 54m | Video: VP6 (.flv) 1280*720 15fps | Audio: MP3 96KBps 1ch | 1.98GB
Genre: eLearning | Level: Advanced | Language: English

In this course, we'll learn how to create a 3D illustration for use on a magazine cover. Over the course of these videos we will learn how to efficiently model by only modeling what we need and how to reuse basic base meshes as starting points. Then we will look at how to efficiently UV map, looking at techniques to quickly produce distortion free UVs. Then using Ambient Occlusion bakes as starting points for our textures we will look at a efficient and repeatable texturing process. We will then look at how to pose our characters, setup shaders to replicate advanced effects such as refraction and sub-surface scattering, before setting up render passes and layers for compositing. Finally we will bring it all together in Photoshop using our layers to composite and adjust our image before looking at some final techniques to complete our 3D Illustration.
..
Advanced | 4h 54m | Released on 9/1/2011 | 1.88 GB | Project Files 272 MB | Required Software: Maya 2011, Photoshop CS5

HomePage: http://www.digitaltutors.com/11/training.php?pid=298

Digital-Tutors – Creative Development: 3D for Illustration in Maya and Photoshop with Pat Imrie


Download Link : 

http://adf.ly/2qjkO
[Read More...]


Maya Rendering & Compositing Techniques with Christophe Desse



Maya Rendering & Compositing Techniques with Christophe Desse | 1.78Gb



1. Rendering Multiple Passes in Maya (Includes Scene Files)

Duration: 30 min
In this tutorial Christophe Desse shows how he uses Maya's Render Layers to give him more control over his final render. Using a production-ready scene file, Christophe covers Render Layers, Masks, Ambient Occlusion and settings for Mental Ray. This tutorial also includes all the files necessary for you to follow along and create your own hot-rod render.

2. Modeling a Muscle Car

Duration: 140 min
In this tutorial Christophe Dess shows us how he models the wheels for his super-charged cars. Using Maya's polygon modeling tools, Christophe creates all the components necessary wheel, rim, tire tread and hub. Once modeled, he uses XNormal and Photoshop to create a tread pattern which he later uses as a bump map. Finally, he lays out his Uvs and brings everthing together in a final render.

3. Mental Ray sketch and cell rendering in Maya 2009 (with Maya 2009 scene files)

Duration: 90 min
In this video Christophe Desse show his workflow for the creation of his sketch and cell rendering in Maya 2009. This tutorial includes setting up the shaders and all the steps necessary to render them in Maya. He also details the compositing and finaling stages in Photoshop.

Download Link : 

http://adf.ly/2qjbW 

 
[Read More...]


FXPHD mya203 - Intermediate Maya III




FXPHD mya203 - Intermediate Maya III [New links]
FXPHD mya203 - Intermediate Maya III 
.mov | project files | 856Mb


This is the start of a whole new era of 3D training at fxphd. We will be starting out with modelling and then moving to texturing and lighting.
For the first time we have a new and exciting program that integrates with our other courses.
This term we start the Zombie project, a moving love story set against the backdrop of a society that has had a really serious zombie problem - but has learnt to deal with it - more or less. The film will be shot on the Viper Digital camera and will feature a range of visual effects. In this course we will be contributing to the visual effects of the zombie both in adding to digital matte paintings and the broken limbs of poor unfortunate blown up zombies. The course will integrate into next term, and work with Mudbox files and a range of great texturing and lighting problems.

Download Link : 

http://adf.ly/2BrVS


[Read More...]


Simply Maya 3D Exterior Set Design



Simply Maya 3D Exterior Set Design

Simply Maya 3D Exterior Set Design
eLearning | 1.1 GB
Creating a Fantasy Landscape is a tutorial that contains a lot of NURBS modeling so you will learn how to work with isoparms, hulls, CV's, lofting surfaces and Maya's curve tools. This is a fast way to generate a lot of geometry in a scene which is then converted to polygons for adding details and refining the models.



We'll create mountain terrain, windmills, mushroom shaped houses, clouds and rope bridges, all these techniques are important when modeling fantasy or realistic exteriors in Maya. You'll see how the sculpt geometry tool can be used to sculpt ground based terrain and work with the split poly tool to cut out irregular shapes in landscape modeling.

The project continues with texturing where you'll lay out UV's for the environment and you'll get some good tips and tricks on how to fix some of the common problems that might occur during the UV mapping
process. We'll then bring it into Photoshop for texture painting rock, wood and many other things during which you'll get some good practice at using smudge tools and blending colors. As well we'll create bump maps using procedural textures and to get some color variation in our final scene we will work with ramp textures.

Finally we'll create a complete sky environment with clouds and look at how to add your own custom background images in Maya and render with depth of field to add another dimension to our final result. This environment can further be used to place your own animated characters in.

Download Link :

http://adf.ly/2p0Bx


[Read More...]


FreshMaya - Modeling DVD Drawer



FreshMaya - Modeling DVD Drawer (2011) | 1.78 GB REUPLOADED!
MP4 | AVC, 533 - 881 Kbps, 1280x720 pixels, 15.000 fps | AAC, LC, 115 - 127 Kbps, 2 channels, 44.1 KHz
 In this Fresh Maya Video Tutorial, Eric shows you how to create a DVD drawer.
Download Link :






[Read More...]


Gnomonology Mental Ray Techniques with Jeremy Engleman



Gnomonology Mental Ray Techniques with Jeremy Engleman | 1.03 GB
Gnomonology Mental Ray Techniques with Jeremy Engleman | 1.03 GB

Lighting a Hallway. Production Techniques for Efficient, Directable Lighting
Duration: 62 min




Emphasizing creation concerns, Jeremy lights an internal environment with only 13 lights. He demonstrates in real-time step-by-step how to use a nominal signal of fleck and component lights to make all candid, circumlocutory and "improvement" short sources for a hall. This technique uses no Globose Painting or Examination Collecting, producing a expedited, stable, sure and directable outcome. Jeremy shows how to acquisition

Procedural Plums in Sunlight with Procedural Water Drops
Duration: 60 min
In Procedural Plums, Jeremy discusses how to build affluent, expedient procedural networks, making effectual use of your quantify in IPR, reaction correspondence thing and installation relevant, and a acerose sun illumination rig.

Dusty Simplified Glass in Overcast Light with Procedural Cork
Duration: 68 min
In Simplified Glasswork, Jeremy discusses how to use a simplex Blinn shader for truly telling provide. Scrap on the bottles leads to a pithy overview of layering materials, which is further enhanced with Indian fur. Included is a colourful communication of atlantic lights and the principles of raytrace recursion.

Subsurfacing Sushi: Procedural Fish and Rice, or Finally, a Use for Maya Wood
Duration: 95 min
In Subsurfacing Sushi, Jeremy creates search from Maya's wind procedure. He then delves into the web of the Lineament Ray fast_simple subterranean sprinkling touchable. Alter submerged pros leave inform something as hidden and underused parameters are denuded from "the depths." The signification concludes with Depth of Installation as a line noesis in Photoshop.

Styrofoam Helicopter: Mental Ray Physical Sun/Sky and Rotational Motion Blur
Duration: 76 min
In Foam Chopper, Jermey covers Rational Ray's Material Sun & Sky and issues revolving around its use including texture navigator, puritanical use with sss shaders, verbalize function, and performance with clouds and backgrounds. Jeremy also explores bilinear motion rub as it applies to labyrinthine rotation.

Download Link : 

http://adf.ly/2ozr0 


[Read More...]


Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5



Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5


Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5
English | FLV | 782x646 | VP6 767Kbps | MP3 96Kbps | 884MB
Genre:Training

In this series of lessons we will learn how Maya and RealFlow can be used together for our projects. We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow's soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations.





We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects.

01. Introduction and project overview.flv
02. Exporting meshes from RealFlow into Maya.flv
03. Applying Maya materials to RealFlow meshes.flv
04. Adjusting raytrace settings in Maya.flv
05. Adding colored shadows to dielectric materials.flv
06. Adding caustic patterns to glass materials.flv
07. Making final adjustments to render quality.flv
08. Importing Maya geometry into RealFlow.flv
09. Creating soft and rigid body objects in RealFlow.flv
10. Adjusting soft body results in RealFlow.flv
11. Caching soft body simulations from RealFlow.flv
12. Adding detailed splashes to our RealFlow project.flv
13. Adding RealWave surfaces to our scene.flv
14. Generating meshes around RealFlow particles.flv
15. Importing RealFlow objects into Maya.flv
16. Setting up materials for the lemon geometry.flv
17. Adding a reflective environment to our Maya scene.flv
18. Increasing reflection and refraction rays in Maya.flv
19. Adding soft shadows to our Maya scene.flv
20. Fixing reflection and refraction errors.flv
21. Blending RealFlow meshes together in Maya.flv
22. Adding secondary illumination to the scene.flv
23. Fixing artifacts in Maya Architectural Material.flv
24. Using the RealFlow Melt Shader in Maya.flv
25. Generating the RealFlow project files for this course.flv
Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5

Download Link : (Click the below link to redirect to the download page)

http://adf.ly/23BkM


[Read More...]


Creative Development: Vehicle Animation Dynamics in Maya with Scott Cullen



center
Creative Development: Vehicle Animation Dynamics in Maya with Sc0tt_Cullen | 1.69 GB | ISO
In this series of lessons we will learn how to rig vehicles in Maya and learn proper vehicle animation techniques. Throughout this series we will learn how to create a seamless vehicle rig that will provide the animator with the control needed to create realistic animation.

We will start with preparing our model for rigging with a proper naming convention and hierarchy. Step by step we will learn how to set up controls for steering and rotating the wheels as well as building a full custom suspension. We will learn how to clean up our rig to make it simpler to use and be seamlessly passed off to an animator. We will also go through the process of creating realistic animation including setting up a shot camera, blocking the animation, adjusting the animation curves and viewing a motion trail. We will also cover animating the suspension for our car to give the it a sense of weight

1. Introduction to rigging and animating vehicles in Maya
2. Preparing the model for rigging
3. Setting up the steering controls
4. Setting up individual wheel controls
5. Rigging the suspension
6. Setting up the global control
7. Colorizing the control curves
8. Locking and hiding unnecessary control curve attributes
9. Limit control curve values
10. Blocking the animation
11. Finessing the car rotation
12. Animating the wheels
13. Animating the suspension

Released: on June 15, 2011
Project Files: Included (48 MB)   
Required Software: Maya 2012





center


center
http://www.filesonic.com/file/1241341684/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part01.rar
http://www.filesonic.com/file/1241338334/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part02.rar
http://www.filesonic.com/file/1241334364/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part03.rar
http://www.filesonic.com/file/1241330824/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part04.rar
http://www.filesonic.com/file/1241325564/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part05.rar
http://www.filesonic.com/file/1241322334/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part06.rar
http://www.filesonic.com/file/1241320214/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part07.rar
http://www.filesonic.com/file/1241307754/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part08.rar
http://www.filesonic.com/file/1241302364/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part09.rar
center
http://www.uploadstation.com/file/usfDTaM/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part01.rar
http://www.uploadstation.com/file/mHDAqtc/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part02.rar
http://www.uploadstation.com/file/9thCsJ9/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part03.rar
http://www.uploadstation.com/file/26csZP4/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part04.rar
http://www.uploadstation.com/file/a8kgvPP/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part05.rar
http://www.uploadstation.com/file/evNfGQ9/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part06.rar
http://www.uploadstation.com/file/uAVgdNj/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part07.rar
http://www.uploadstation.com/file/dbGBnTy/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part08.rar
http://www.uploadstation.com/file/rV9ry42/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part09.rar


center
http://www.fileserve.com/file/DMMBr6T/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part01.rar
http://www.fileserve.com/file/XNj9FV8/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part02.rar
http://www.fileserve.com/file/vX9a5zh/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part03.rar
http://www.fileserve.com/file/Z9GztTV/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part04.rar
http://www.fileserve.com/file/RJYdX2N/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part05.rar
http://www.fileserve.com/file/JkJ2EBB/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part06.rar
http://www.fileserve.com/file/bCSNefm/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part07.rar
http://www.fileserve.com/file/2E7PCKf/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part08.rar
http://www.fileserve.com/file/eCbRWbQ/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part09.rar


center
http://www.wupload.com/file/21234552/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part01.rar
http://www.wupload.com/file/21232737/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part02.rar
http://www.wupload.com/file/21232726/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part03.rar
http://www.wupload.com/file/21232735/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part04.rar
http://www.wupload.com/file/21231296/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part05.rar
http://www.wupload.com/file/21231295/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part06.rar
http://www.wupload.com/file/21229902/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part07.rar
http://www.wupload.com/file/21229914/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part08.rar
http://www.wupload.com/file/21225572/_DT.C.D_Vehicle_Animation_Dynamics_in_Maya.part09.rar

[Read More...]


Character design in ZBrush and Maya




Character design in ZBrush and Maya | .avi | 2.24Gb




This tutorial supposed to takes you through the modeling of a character using ZBrush and Maya.

Download Link : (Click the below link to redirect to the download page)

http://adf.ly/26SMO
[Read More...]


Digital-tutors : Cartoon Character Rigging in Maya



Digital-tutors : Cartoon Character Rigging in Maya
Digital-tutors : Cartoon Character Rigging in Maya
English | Video: svq3, yuvj420p, 788x684, 670 kb/s | Audio: mp3, 22050 Hz s16 | 2.63 GB
Genre: Video training

Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists.




Popular highlights include:


    Creating Squash and Stretch Spine
    Creating Stretchy Legs with On/Off Feature
    Globally Scaling a Squash and Stretch Rig
    Animator-Friendly Facial Setup
    Parent Scripts for Clean Controls
    Animatable Squash/Stretch GUI
    Multi-parent Control Objects
    Elbow and Knee Preservation Techniques
    Pinning Accessories to Bound Characters
    Object Pivot Manipulation
    Working with Expressions
    User-Friendly and Efficient Body Controls
    Rotation Order
    Gimbal Lock Prevention Assistant
    Enhanced Foot Bank Setup
    Enhanced Shoulder Concept
    Improved Finger Setup for Added Control
 

ScreenShot

Digital-tutors : Cartoon Character Rigging in Maya

Download Link :

http://adf.ly/27tjS
[Read More...]


FXPHD MYA301 Maya in Production: Moving Day



This course, taught by Matt Leonard, is going to be slightly different from our other Maya offerings because we’re going to be working alongside a new and very exciting project called ‘Moving Day’. This short film is being directed by award wining director Jason Wingrove. ‘Moving Day’ tells the story of a young girl and her fight against the fairies who inhabit the garden of her new home. Our short film is literally being produced throughout the term and we’ll have first hand experience of working in post during a live project.

Class 1:
In our first class we look at the Moving Day storyboards, Script and Animatic. We then go on to look at our Maya multipass render setup and how we’ll be compositing that inside of Nuke. We also cover render time predictions and other pre-production issues.
Class 2:
In our second class we begin by looking at reference material gathered over the week. We then go on to look at some basic fairy wings built in Maya with the aim of producing some reference animation. The second half of the class is centered on building a UV pass in Maya and using it in conjunction with the STMap tool in Nuke.
Class 3:
In our third class we look at some shots from on-set and begin modeling the wings.
Class 4:
Class 4 begins a two week test for Moving Day. This week we will be modeling, rigging and animation our fairy wings using the green screen plate as a reference guide along with PFTrack data.
Class 5:
Class 5 continues on in our Moving Day test. This week we add textures to our wings, light the scene based on the background plate, setup the render passes and finally the other render settings. We then move into Nuke for the second half of the class to composite the CG into the background plate, pull a key on the green screen fairy element and add reflections.
Class 6:
In this class we look at creating a dynamically driven ragdoll which can be animated via dynamics instead of keyframing.
Class 7:
Guest prof Yannick Meillier covers matchmoving the farie shots.
Class 8:
In this class we look at Maya custom project settings, new wing setup, animation, shaders and render layers, Nuke compositing, particle Instancing and particle Sprites.
Class 10:
This class is Part 2 of a 2 part series looking at compositing for Moving Day. In this class we look at multipass compositing and making a custom edge blur tool.


http://anonym.to/?http://www.fxphd.com/fxphd/courseInfo.php#MYA301


http://www.filesonic.com/file/1285416154/MYA301 – Maya in Production Moving Day.part01.rar

http://www.filesonic.com/file/1285395964/MYA301 – Maya in Production Moving Day.part02.rar


http://www.filesonic.com/file/1285422454/MYA301 – Maya in Production Moving Day.part03.rar


http://www.filesonic.com/file/1285396354/MYA301 – Maya in Production Moving Day.part04.rar


http://www.filesonic.com/file/1285411344/MYA301 – Maya in Production Moving Day.part05.rar


http://www.filesonic.com/file/1285406504/MYA301 – Maya in Production Moving Day.part06.rar



http://www.fileserve.com/file/ghqJmFX/MYA301 – Maya in Production Moving Day.part01.rar
http://www.fileserve.com/file/q7AyKxc/MYA301 – Maya in Production Moving Day.part02.rar
http://www.fileserve.com/file/8aGzhRX/MYA301 – Maya in Production Moving Day.part03.rar
http://www.fileserve.com/file/WnP3wdS/MYA301 – Maya in Production Moving Day.part04.rar
http://www.fileserve.com/file/A3epKn3/MYA301 – Maya in Production Moving Day.part05.rar
http://www.fileserve.com/file/7WCSgcv/MYA301 – Maya in Production Moving Day.part06.rar



http://www.uploadstation.com/file/u8hHhqn/MYA301_-_Maya_in_Production_Moving_Day.part01.rar

http://www.uploadstation.com/file/Zg62TxV/MYA301_-_Maya_in_Production_Moving_Day.part02.rar

http://www.uploadstation.com/file/Kyf7Pzy/MYA301_-_Maya_in_Production_Moving_Day.part03.rar

http://www.uploadstation.com/file/P66EmwK/MYA301_-_Maya_in_Production_Moving_Day.part04.rar

http://www.uploadstation.com/file/fEb3Brj/MYA301_-_Maya_in_Production_Moving_Day.part05.rar

http://www.uploadstation.com/file/YrwbFBv/MYA301_-_Maya_in_Production_Moving_Day.part06.rar


Download Torrent

[Read More...]


Digital-tutors : Animation Layers in Maya



Digital-tutors : Animation Layers in Maya
Digital-tutors : Animation Layers in Maya
English | Video: svq3, yuvj420p, 788x648, 1109 kb/s | Audio: mp3, 22050 Hz, s16 | 615 MB
Genre: Video training

Learn a powerful workflow to the new animation layering feature set in Maya 2009. Gain more flexibility and learn nondestructive techniques that can be used to create and edit any animation. Contains 2 hours of project-based training.




Popular highlights include:


    Overview of Animation Layers
    Animating on Layers
    Practical Layering Workflows
    Importing and Exporting Animation Layers
    Working with Layer Modes
    Merging Layers
    Baking Layers
    Using Expressions with Layers
    Controlling a Layer's Weight
    Filtering Layered Keyframes
    Understanding Animation Layer Hierarchies
    Examining the Animation Layer Node
    Utilizing Animation Layers as Takes
    Adjusting the Animation Layer Editor's Layout
    Packaging Layers into Containers
    Working with Layers and Trax Editor
    Ghosting Animation Layers
    Template F-curves of Layered Animation
    Animation Layer States
    Using Constraints with Layers
    Parenting layers
    Using the Animation Layer Toolbar and Pane
    Copying Layers
    Extracting Animation into New Layers
    Adding and Removing Objects and Attributes in Layers
  
Lesson Outline:

1. Introduction and Project Overview
2. Understanding Animation Layers
3. Using the Animation Layer Toolbar
4. Animating on Layers
5. Working with the Layer Pane
6. Ghosting animation layers
7. Adding and Removing Objects and attributes
8. Copying and Extracting animation to new layers
9. Filtering layered animation
10. Animation Layer modes
11. Setting a layer's accumulation process
12. Examining the Animation Layer node
13. Importing and exporting animation layers
14. Using expressions with layers
15. Using constraints with layers
16. Merging and Baking layers
17. Animation Layers and the Trax Editor

Download Link : (Click the below link to redirect to the download server)

http://adf.ly/27tfk 
[Read More...]


Digital-tutors : Animating Next-Gen Characters in Maya



Digital-tutors : Animating Next-Gen Characters in Maya
Digital-tutors : Animating Next-Gen Characters in Maya
English | Video: svq3, yuvj420p, 788x648, 1109 kb/s | Audio: mp3, 22050 Hz, s16 | 2.31 GB
Genre: Video training

Learn a production workflow to game animation and time-saving methods for creating game-ready characters rigs, non-linear animation, and adding appeal. Contains over 6 hours of project-based training for artists learning character animation for next-generation games.




Popular highlights include:


Rigging Techniques for Games
Scene Organization
Custom Shelves
Creating Control Objects with MEL
Constraints
Advanced Spline IK Twist control
Alias Attributes
Binding Techniques
Rotation Order
Follow-through
Exaggeration
Arcs
Timing and Spacing
Weight
Cycling Animation
Animated Transitions
Character Sets
Trax Editor

ScreenShot




Digital-tutors : Animating Next-Gen Characters in Maya


Download Link : (Click the below link to redirect to the download page)

http://adf.ly/27tbv
[Read More...]


Digital-tutors : The Artists Guide to MEL




Digital-tutors : The Artists Guide to MEL
Digital-tutors : The Artists Guide to MEL
English | Video: svq3, yuvj420p, 788x648, 336 kb/s | Audio: mp3, 22050 Hz, s16 | 446 MB
Genre: Video training


Discover creative alternative uses for MEL. Learn Maya Embedded Language (MEL) with an artist-driven approach and add greater flexibility in your workflow. Contains over 4 hours of intuitive project-based training. Ideal for artists new to MEL.




Popular highlights include:


Creating if/for Loops
Storing Scripts as Procedures
Sourcing and Executing
Multi-line MEL Scripts
Opening External Applications with MEL
Building Custom Marking Menus
Variable Naming Conventions
Understanding Variable Types
Building an Incremental Save Script
Concatenating Strings and Integers
Get Attributes into Variables
Using If Statements
Expressions in Expression Editor
Creating ScriptNodes
Accessing Array Contents
Building User Interfaces
Building Custom Tools
Using Match and Substitute Strings 

ScreenShot

Digital-tutors : The Artists Guide to MEL





Download Link :


http://adf.ly/29P5v





[Read More...]


 
Return to top of page Copyright © 2010 | Platinum Theme Converted into Blogger Template by HackTutors